Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | 9BitStrider | |
Old Version | Published before Godot 3 was released. |
extends Node2D
onready var fps_label = get_node("FPSResult")
onready var offset_label = get_node("OffsetResult")
onready var player_debug = get_node("MegaMan")
func _ready():
set_process(true)
func _process(delta):
fps_label.set_text(str(OS.get_frames_per_second()))
offset_label.set_text(str(get_offset("player_debug")))
The above returns the error: "Invalid Call. Nonexistent function ‘get_offset’ in ‘Node2D (world.gd)’
I thought I was grabbing the player’s node correctly. Any ideas?