Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | mgale | |
Old Version | Published before Godot 3 was released. |
Hi everyone,
I would like to know what are the optimal settings I have to use to develop an Android app in portrait mode.
My current method is set the window size as 1080x1920 and let the os handle it but I am facing minor problems like:
- I have to scale bigger textes and it will appear blurry,
- It’s messy to move in editor in such a big scene.
- etc.
Is it fine to develop in smaller scenes with the same ratio like 360x640 ?
And what’s the suggested size of the pictures I use for best rendering?