Hello,
Is there a way to create primitive mesh shape (Sphere, capsule...) using Godot only ?
Similarly to creating a cube using "Geometry instance" -> "test cube".
I know its not difficult to do them in Blender, however it would be great to be create the meshes from Godot only, as the 3D of simple games such as cubiscape could be done entirely from within Godot.
I saw the mouse pick example but it seems they are importing externally the sphere, capsule....