+3 votes

Hi,
I am a bit stuck on creating collision shape for an imported dae scene.
Can someone kindly explain a little how to assign collision shape on imported scene?

Thank you

in Engine by (45 points)

1 Answer

+6 votes
Best answer

In your 3D modelling program, name your object so that it ends with -col. If you want the mesh to generate a collision mesh, but not to be rendered, use -colonly as a suffix.

by (11,917 points)
selected by

Thank you very much

Could someone explain this to me? So I export a .dae scene with an object and name it e.g. cubecol. And then I import this scene in my project?

Does it matter if the suffix is in the name like river-colonly.dae?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.