Attach Image to KinematicBody2D?

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:bust_in_silhouette: Asked By Daniel Schechtman
:warning: Old Version Published before Godot 3 was released.

So I am trying to learn Godot from youtube. I found this guy here
https://www.youtube.com/channel/UCxboW7x0jZqFdvMdCFKTMsQ
The only problem I have here is he shows what he is doing and gives material to follow along, but has the file pretty much set up. So I don’t know how to set up a file like he did, and he doesn’t show how he set anything up in the video.

in this video

He shows a character moving around on screen. I get how to make the character move, but in the material file he gave on his github (https://github.com/GDquest/Godot-30-days-tutorial-challenge-2017), the character image is somehow attached to a KinematicBody2D node. But that node doesn’t have a property to attach PNG files to. Can anyone help?

Ps: The project I am talking about is in “Where ever you extracted it”\Godot-30-days-tutorial-challenge-2017-master\start\01-Custom Camera in Godot 1-Transform the Canvas\

:bust_in_silhouette: Reply From: PMurrayDesign

Just add a Sprite node as a child of your Kinematic2D and you can set the image in there.