Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | alb | |
Old Version | Published before Godot 3 was released. |
Hi,
I am making a phonics games for children and it would be great to have a mask particle effect on each of the alphabet letters.
The editor has a particles button that allows loading and clearing emission masks. Is there a way to do this in code?
One option seems to be using set_emission_points() in the particles2D node. That takes a Vector2Array. Anyone know how I’d calculate this Vector2Array from a texture. Presumably that’s done somewhere in the engine when loading a mask manually.
Cheers,
alb