I have a 3D scene that uses the mouse cursor to control the camera, and there is a circumstance where I would like to permit the mouse to be used when I have a 2D component (in this case, a future world map) when its displayed on screen via hide/show toggle. What's the best approach to accomplishing this?
The 3D context taking the current mouse usage is a KinematicBody object, via the following calls in _ready():
set_process(true);
set_fixed_process(true);
set_process_input(true);
This method is based on the 3rdperson-godot project, and the 2d context is just a Panel.