Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | avencherus | |
Old Version | Published before Godot 3 was released. |
I may be missing something. At the moment I have a PS4 controller plugged in and all is fine, except the call to Input.start_joy_vibration(0, 1.0, 0.0, 1.0)
is not doing anything.
It seems also that the accelerometer is not readable either.
I have to use something like DS4 to get vibration.
What OS are you running?
Also, the accelereometer is not supported at all.
Hinsbart | 2017-06-22 09:22
The OS is Windows 10.
avencherus | 2017-06-22 09:23
Same issue with PS4 controller on Mac OS Sierra 10.12 using Godot 3.
Diet Estus | 2018-06-21 05:17
Have you tried an XBox controller? It seems like on Windows at least I can only get vibration with an XBox controller, or software that makes the PS4 controller act as though it is one.
avencherus | 2018-06-21 08:15
Same problem, Sony DualShock 4 (v2) and windows 10 (1909).
Seems like theres more discussion here: Vibration doesn't work for some controllers · Issue #14634 · godotengine/godot · GitHub
Leonardo Santagada | 2020-05-04 15:26