Godot 3.0 Glass/Refraction?

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:bust_in_silhouette: Asked By Corruptinator
:warning: Old Version Published before Godot 3 was released.

After seeing Reduzio’s post on demonstrating Refraction:


I was wondering if anybody knows if how the 3.0 Refraction works because I was trying to figure it out despite we’re not in Alpha yet…

I assume that no Albedo texture is necessary since its using normalmaps and other options to give the object the bumped look.

I just want to achieve the glass shading look. That’s all! :slight_smile:

I am awaiting a response too. Have you figured it out yet?

johnygames | 2019-07-16 21:45