Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Corruptinator | |
Old Version | Published before Godot 3 was released. |
After seeing Reduzio’s post on demonstrating Refraction:
I was wondering if anybody knows if how the 3.0 Refraction works because I was trying to figure it out despite we’re not in Alpha yet…
I assume that no Albedo texture is necessary since its using normalmaps and other options to give the object the bumped look.
I just want to achieve the glass shading look. That’s all!
I am awaiting a response too. Have you figured it out yet?
johnygames | 2019-07-16 21:45