+2 votes

After seeing Reduzio's post on demonstrating Refraction:

enter image description here
I was wondering if anybody knows if how the 3.0 Refraction works because I was trying to figure it out despite we're not in Alpha yet...

I assume that no Albedo texture is necessary since its using normalmaps and other options to give the object the bumped look.

I just want to achieve the glass shading look. That's all! :)

in Engine by (200 points)

I am awaiting a response too. Have you figured it out yet?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.