+2 votes

After seeing Reduzio's post on demonstrating Refraction:

enter image description here
I was wondering if anybody knows if how the 3.0 Refraction works because I was trying to figure it out despite we're not in Alpha yet...

I assume that no Albedo texture is necessary since its using normalmaps and other options to give the object the bumped look.

I just want to achieve the glass shading look. That's all! :)

in Engine by (203 points)

I am awaiting a response too. Have you figured it out yet?

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