Problem:
I'm experiencing some 'small' / 'micro' lags when running on android regardless of the device.
Context
The lags are small 'stutters'. Imagine a ball moving in a square of collision objects. The ball moves fine but every now and then has a very small lag. The issue appears on both Desktop builds and Android builds across devices.
We don't limit FPS in anyway.
The profiler did not yield anything interesting. Furthermore, we don't use process(delta) or _fixedprocess(delta) in any of our gd scripts.
For the sake of comparison, I've created the same example in unity and the issue does not appear.
I understand we're looking for a needle in a haystack. But any ideas to consider would be more than welcomed.