how to change Armor or weapon without remaking the animation

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By haz
:warning: Old Version Published before Godot 3 was released.

Whats the best way to have a selection of armor and weapons that you can change between without having to make the animation for everything?

I guess you want to use bone attachments to “attach” objects to your base armature, so that they will follow the movements of the character. I never did this yet though, so all I can tell is theory^^ There is a BoneAttachment class in Godot: http://docs.godotengine.org/en/latest/classes/class_boneattachment.html?highlight=BoneAttachment]

Zylann | 2017-06-06 17:31

Either that bone attachment or just animate it all together and change the visibility for meshes in groups to display them one by one or in groups.

Maybe selecting groups and changing the visibility for each group would be easier and faster if you have a lot of things to swap.

rredesigns | 2017-06-06 18:55