func _deferred_goto_scene(path):
current_scene.free()
var s = ResourceLoader.load(path)
current_scene = s.instance()
#
#
# I think that at this place, I want in
# current_scene add another scene
# as the object scene (which I of course pre-load)
#
#
get_tree().get_root().add_child(current_scene)
get_tree().set_current_scene( current_scene )
DimitriyPS | 2016-03-17 15:10
Loading a scene is under the link above, its instancing a bullet which is a packed scene.
KRL | 2016-03-17 17:58
KRL, thanks, I figured it out. I had a small error.