0 votes

I am trying to make PBR materials in Godot (recent fixnum build), and some features of materials can only be made with a shader graph (node editor) e.g. Alpha masks. But I can't seem to find where I can access it!

in Engine by (89 points)

With patience, is not there yet and may not be for the alpha neither (materials changed a lot).

Really? Thanks, I could not find that info for sure anywhere!

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