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It's possible to save states in Godot in a way similar to emulators? How?

in Engine by (30 points)
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You can, but it's going to be tedious because Godot (and most game engines nowadays) aren't built in a way that make it easy to dump RAM like that, they run on a computer, so you would have to ask the OS to do it and... well it's not easy.

But you can have a look at how savegames can be made already, there have been some questions about it on this website already, as well as a doc: http://docs.godotengine.org/en/stable/learning/features/misc/saving_games.html

It can be as simple as saving some variables to a JSON files, up to being the entire scene tree (which is what .tscn files are, to some extent).

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