Hi, according to that diagram, when Input singleton receives an input? It checks in the fly, in place of a call? As _input()
, later? I have problems with game vs. UI issue. In game (mainly in singletons) i'm using some Input's and UI uses mix of signals
, Input
, _input()
, an _input_event()
(yep, that's messy...).
I have that arch.:
- singleton
- singleton
- root
-- stuff
-- CanvasLayer
--- UI
-- camera