Note: having 18 times a brick containing a collision shape and an animation player looks inefficient, because that will start 18 individual animations and 18 collision detections simultaneously for just one player, instead of doing the bulk together (so 36 animations for two). But maybe you really wanted that^^
Other than that... I don't see what could go wrong. Maybe dynamic fonts like eons said, I never used them yet.
If it was never reported on Github you should post an issue with a minimal project showing the bug.