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Asked By | syama108 |
I’m trying to use godot 4.0 rc2, I have created a very simple scene for testing lighting.
I don’t understand why I can’t bake my lightmaps.
Error in console I’m getting:
ERROR: Condition “images.is_empty()” is true. Returning:
BAKE_ERROR_CANT_CREATE_IMAGE
I have UV2 set up on my mesh and when I hit bake I get this message:
![error][1]