Please help me understand Lightmapping issue.

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:bust_in_silhouette: Asked By syama108

I’m trying to use godot 4.0 rc2, I have created a very simple scene for testing lighting.
I don’t understand why I can’t bake my lightmaps.

Error in console I’m getting:

ERROR: Condition “images.is_empty()” is true. Returning:
BAKE_ERROR_CANT_CREATE_IMAGE

I have UV2 set up on my mesh and when I hit bake I get this message:
![error][1]