+1 vote

I am using Godot to create this simple dodge and collect game and I, a beginner, need like a step by step guide to figure out how to clamp the camera movement so that when the player reaches certain corners, the camera completely stops

If anyone can help me out or is able to find a tutorial, I would be happy

Godot version 3.5.1
in Engine by (17 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.