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When changing the mass property of a VehicleBody, the vehicle becomes strangely lighter with increased mass.

Using the mass property with another RigidBody yields perfect results in 1:1 scale metric system. For example, when calling add_central_force(direction * 9.8) on a RigidBody without global gravity, the RigidBody falls down to the ground in a realistic manner relative to its' mass in kilograms at what looks like Earth's gravity at roughly 9.8m/s.

However this does not work with a VehicleBody -- rather 10x the amount is what is needed for a similar result.

Godot version 3.5.1
in Engine by (138 points)

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