Hi, ever since moving to Godot I have allways had problems with sprite quallity. Now with my new project, its the same as allways even in Godot 4.
Just for clarification, I do not use pixel art, I have 4096x4096 drawn art. (it should be able to downscale)
Freshly imported, the sprites are pixelated. I know this is fixed with mipmaps and filtering. But those settings only make it blurry. Both pixelated and blurry, it is unusable and looks terrible.
I tried every import setting and every texture filter setting (from inherit to linear mipmap anisotropic), but nothing fixed this issue. I am still new to this engine and I have not found anything online that would fix this (most things are for pixel art when it comes to Godot 2D).
Screenshots:
With linear filter
With mipmaps
With linear mipmaps anisotropic filter
How it should look
Original image (part of it)
Thanks for reading and for any answers.