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Asked By | OperatorOddity |
Hello,
I am working on a (3D) Voxel shooter and want to create a death animation.
The goal would be to have an animation/particle system that “explodes” a mesh into its voxels. It does not have to be a perfect one-to-one voxel to particle match.
Does anyone know of a way to recreate a 3D version of a sprite-based emission mask as shown here https://youtu.be/F1Fyj3Lh_Pc?t=441.
Thanks!