Is there a way to use a mesh + material as emission mask for Particles3D?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By OperatorOddity

Hello,

I am working on a (3D) Voxel shooter and want to create a death animation.
The goal would be to have an animation/particle system that “explodes” a mesh into its voxels. It does not have to be a perfect one-to-one voxel to particle match.

Does anyone know of a way to recreate a 3D version of a sprite-based emission mask as shown here https://youtu.be/F1Fyj3Lh_Pc?t=441.

Thanks!