The question is pretty simples. Can I set a tween to interpolate an object towards the destination while also taking into consideration extra points along the way in order to effectively create a bezier curve?
I understand that I could dynamically generate the points between the 2 targets via code and then call tween_property
for all points , but I keep wondering if there is a more effective way to go about this.
A more practical example would be different types of projectiles , one could be heading towards the player in a straight line, while others might follow different trajectories towards the same target position