0 votes

The question is pretty simples. Can I set a tween to interpolate an object towards the destination while also taking into consideration extra points along the way in order to effectively create a bezier curve?

I understand that I could dynamically generate the points between the 2 targets via code and then call tween_property for all points , but I keep wondering if there is a more effective way to go about this.

A more practical example would be different types of projectiles , one could be heading towards the player in a straight line, while others might follow different trajectories towards the same target position

Godot version 3.5
in Engine by (46 points)

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