0 votes

Hi, so I have some code that will select some buttons in a group and when that button is pressed stuff happen, but the hting is, I have a dictionary that the keys have the names of the buttons. So when I try to edit the dictionary with the button using the code from before, it doesn't get the name it gets the id of the button

here is my code

func _ready(): 
for button in get_tree().get_nodes_in_group("Wheats"):
    button.connect("pressed", self, "_some_button_pressed", [button])

func _some_button_pressed(button):
    #the "button" is the id of the said button, not the name
    Main.WheatDict[button] = true
    yield(get_tree(). create_timer(Main.WheatTimer), "timeout")
    button.disabled = false
    Main.WheatDict[button] = false
Godot version 3.5.1
in Engine by (24 points)

Oh, I'm sorry I misunderstood. To be honest, I don't know how to do that

If it's in Github, just provide the link to the repo.

Otherwise, you'd need to:

  • Zip up the Godot project folder
  • Upload it to an online host (Google Drive, Dropbox, OneDrive, ...)
  • Provide a link to the file.

OK, I see that you're using the button name as the Dict key now. With that, is this working as expected?

It actually is working!

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