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Asked By | 5alidshammout |
in this condition I have the grass at the crossing and it looks strange so I made this tile that has this bitmask, but why it’s not working?
If you are talking about the tile pointed to here
Your bitmask is saying this tile layout (where x is tile, o is no tile, y is current location) :
o o x
x y x
o o x
I think you want
o o x
x y x
o o o <---no bitmask bottom right
I think.
LeslieS | 2023-01-02 07:48
Thanks so much, but that unfortunately didn’t solve the problem
5alidshammout | 2023-01-03 03:53
if it’s not possible, I don’t mind, but I will need a way to do that in godot 4 using match sides and corners
5alidshammout | 2023-01-04 04:31
Can you post an image of your bitmax similar to this one?
One thing I have done is edit my sprite sheet with the tiles and added the bitmask as a layer (you can see that in the second image on that page I linked).
I turn on the layer and re-export the image as png so that I can see in GODOT where my autotile is wrong.
You can see what the tilemap looks like with the bitmask visible in the last image in that link.
I have only tiled with 3.5 and I know 4.0 is different but maybe this could help.
LeslieS | 2023-01-04 04:50
image-2023-01-04-084149959 hosted at ImgBB — ImgBB
image hosted at ImgBB — ImgBB
5alidshammout | 2023-01-04 05:44
It would be easier to tell if the first image had grid lines.
This shape:
o x o
x x o
o o o
is the one that is being used in the second image intersection.
The shape you want is bitmasked like this:
o o x
x x x
o o o
LeslieS | 2023-01-04 06:07
no, sorry because I forgot to enable the grid: image hosted at ImgBB — ImgBB
5alidshammout | 2023-01-04 06:10
Hey I changed my comment because I was wrong. Have another look while I take a look at this with the grid lines.
LeslieS | 2023-01-04 06:11
You aren’t going to be able to use both as
o x o
x x o
o o o
So you will either have to replace the new tile in the old tiles spot or manually insert the new tile into the tilemap.
LeslieS | 2023-01-04 06:14