+3 votes

Not a question, but sharing this bug to save time for others who might encounter it:
If you start() a tween, and then this tween node, or the nodes that it operates on, are moved to a different location in the tree - the tween will not work, even if all the nodes that it operates on keep the same location relative to the tween.

Godot version 3.4
in Engine by (176 points)

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