Did anyone experience this ?
When setting particles to
one shot in editor , every time I refresh
emitting , a lag spike occurs. This lag spike is long enough to severely obstruct preview of particle emission, so it is very inconvenient for workflow. I am using Godot 3.5, but opened the scene in 3.2 and lag also happens. I have read before how Godot handles shader compillation and how it may cause lags, but it shouldn't happen in editor preview !?
Setup is : 3d particles with quad mesh set to billboard mode, with custom spatial shader provided with 2 textures. render mode blend_add unshaded. Total particles per emission - 18, but lags at any amount.