Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | disoriental | |
Old Version | Published before Godot 3 was released. |
I have a top down shooter that currently just shoots at the arrow key directions and I want to turn that into shooting at where the mouse is located. I was thinking about getting the mouse’s global position Vector2 and set the linear_velocity of those bullets(RigidBody2d) to that vector. What are some other approaches? How would I do this using Raycast2d? And how would I lock my mouse within my game window?