Godot 3.0 Alpha engine LAG bug?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Corruptinator
:warning: Old Version Published before Godot 3 was released.

I wanted to test out the new features of 3.0 but I noticed that it is very laggy and slow, but somewhat interactable. I know that this is very early since its in Alpha to delve into 3.0 but I was wondering if this debug error is the culprit of the lag:

ERROR: _gl_debug_print: GL ERROR: Source: OpenGL                                   Type: Error   ID: 1282                                                      Severity: High  Message: Error has been generated.     
       GL error GL_INVALID_OPERATION in DisableVertexAttribArray:                       (ID: 3860911800) Generic error                                                    At: drivers/gles3/rasterizer_gles3.cpp:123

Nothing serious, but wanted to give 3.0 a try if it wasn’t for this bug…

Works fine here, even on an old laptop (just fails with 3D textures).

Graphics drivers use to be the problem, try reducing editor quality on the project settings>Rendering>Quality, use low values there or disable some options.

eons | 2017-04-21 01:10

how did you get 3.0?

Nishan | 2017-04-21 17:42