Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Corruptinator | |
Old Version | Published before Godot 3 was released. |
I wanted to test out the new features of 3.0 but I noticed that it is very laggy and slow, but somewhat interactable. I know that this is very early since its in Alpha to delve into 3.0 but I was wondering if this debug error is the culprit of the lag:
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL Type: Error ID: 1282 Severity: High Message: Error has been generated.
GL error GL_INVALID_OPERATION in DisableVertexAttribArray: (ID: 3860911800) Generic error At: drivers/gles3/rasterizer_gles3.cpp:123
Nothing serious, but wanted to give 3.0 a try if it wasn’t for this bug…
Works fine here, even on an old laptop (just fails with 3D textures).
Graphics drivers use to be the problem, try reducing editor quality on the project settings>Rendering>Quality, use low values there or disable some options.
eons | 2017-04-21 01:10
how did you get 3.0?
Nishan | 2017-04-21 17:42