0 votes

I recently have been trying to make WWISE work for our Godot-based Point and Click adventure. Unfortunately, I have not been able to make it past the first steps without getting ominous errors. I am not well-versed in coding and engines in general, so I've been left in the dark a little bit here.

This error occures everytime after I try to verify that WWISE has been integrated by the WWISE Godot Integration App.

modules/gdnative/gdnative.cpp:510 - No valid library handle, can't get
symbol from GDNative object modules/gdnative/gdnative.cpp:417 - No
valid library handle, can't terminate GDNative object Godot Engine
v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org OpenGL ES
3.0 Renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 Async. shader compilation: OFF

Can't open dynamic library:
C:/Users/bpiet/Documents/Persönlich/HdM/GodotTest/GodotTestWWISE__2/wwise/bin/win64/debug/WwiseGDNative.dll,
error: Error 126: Das angegebene Modul wurde nicht gefunden. (The specified module was not found)

These messages occur after I start scene. Now I haven't tried to go fruther, ignoring the message. It is important to note that WwiseGSNative.dll excists in my files.

I'd love to know how this Error is fixable.

in Engine by (12 points)

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