Yes, the instances I want to find are created by code, but the problem is that although the scene tree can see all the created instances, but they are mixed with a large number of other nodes, making it difficult to track.
The code tracing you mentioned is a good idea, but I still need to write a lot of code, which is inconvenient,
So what I want to solve is how to display these nodes created by the code separately in other places, so that I can track them clearly,
Because the structure of the scene tree of my game is too deep and complex, it is difficult for me to immediately know what instances are created in the next second.