0 votes

I have this tile map that is translucent. It needs to (I think) overlap in order to allow diagonals.

Translucent layer

Is there a way I can prevent the colors from adding when mixing, so it looks like one solid translucent color?

Is there a blend mode I can use?
A shader perhaps?

Godot version 3.6-beta
in Engine by (57 points)
edited by

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