Is godot camera pinhole model? How can I modify camera intrinsics?

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:bust_in_silhouette: Asked By OkComputor

The camera model in godot is the classic pinhole camera model?

:bust_in_silhouette: Reply From: Ninfur

Not entirely sure what you mean by the pinhole model; it does not generate an inverted image as a real pinhole camera would.

By default Godot’s 3D camera uses perspective projection, where objects that are far away from the camera will appear smaller on the screen. I’m guessing this is what you would call the pinhole model, because everything the camera can “see” will converge towards a single point.

It’s also possible to use orthogonal projection, where objects that are far away from the camera will appear the same scale as objects that are close.

This setting can be changed from the camera nodes properties.