0 votes

2d navigation is all wonky for me where they go WAY of the best path. Not just going slanted a bit instead of straight, but full on going behind the point and than walking back to it. the nav poly isn't to small, there's no obstacle's or anything like that.
the code:

path = Navpoly.getsimplepath(globalposition, Nav.Destionation, true)

Godot version Godot v3.4.4
in Engine by (101 points)

1 Answer

–1 vote

You should change the true in

path = Navpoly.getsimplepath(globalposition, Nav.Destionation, true)

to false that should fix your problem

by (12 points)
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