0 votes

video: https://streamable.com/apvhof

Raycast wont update immediatly when it's not pointing at the object/pointing at the object

extends Node3D


func _process(delta):
    var get_collider = $Player/Head/Camera3d/RayCast3d.get_collider()

    if $Player/Head/Camera3d/RayCast3d.is_colliding():
        if get_collider == $block:
        $Player/Head/Camera3d/looking_at.text = "looking at: block"
    else:
        $Player/Head/Camera3d/looking_at.text = "looking at: nothing"
Godot version 4 beta 2
in Engine by (12 points)

1 Answer

0 votes

Maybe if do it !$Player.../RayCast3d.is_colliding(:? Like check if not colliding and do something if true, righ? Sorry, my keyboard...broke

by (195 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.