Extend a custom Script in a Addon

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:bust_in_silhouette: Asked By patatra

Hi everyone,

I am writing an Addon based on GraphEdit. I wanted my GraphNodes to have some common elements. I followed this post.

Extends a custom script

In the case of an Addon there are things to do with the Plugin.gd file?

:bust_in_silhouette: Reply From: yosoyaquel

Yes, you must to add your custom type on enter_tree and remove on exit_tree. Something like this:

tool extends GraphEdit

func _enter_tree():
      add_custom_type( "Name", "GraphEdit", preload("my_code.gd"), preload("my_icon.png))

func _exit_tree():
      remove_custom_type("Name")

Thank you for your answer, But in my case, I would only want to have the script not the node.

Good Day,

patatra | 2022-10-22 14:12