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Asked By | CustomUser |
get_tree().input_event(InputEvent)
is deprecated since Godot 3.x and removed in Godot 4.
What’s the alternative to the call? The documentation has not been updated for Godot 4 yet and the suggestion in the Godot 3.5 internal documents is to override _input_event(InputEvent)
, which, as I understand, is used to handle input events rather than add new ones to the pipeline.
Looking for an alternative to this - Viewport and canvas transforms — Godot Engine (3.5) documentation in English