0 votes

I created a game which is mostly 2D, but also has some models rendered in 3D on a viewport which is then used as a texture in a 2D sprite.

When running the HTML5 export in Chrome, it works just fine. However, on safari the 3D models don't appear, or only one of them appears (tried two devices with safari with one showing none of the models and one showing only one of them). Apart from not showing the sprite, the game works just fine.

Any idea what may be a reason for a different behavior of 3D models in Safari?

Godot version 3.5-stable
in Engine by (98 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.