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Asked By | pixlmoon |
(Blender 3.0.1)
When I make my model and armature in Blender and port it to Godot and start to set up IK, it only works for one arm.
What I mean is, that the root bone on one arm/hand IK doesn’t rotate towards the Tip Bone.
Can someone help? This is a very important part of my game…
Images don’t load.
Did You apply mirror modifier before exporting ?
Inces | 2022-09-14 12:22
No… I didn’t use a mirror at all, actually.
pixlmoon | 2022-09-14 20:37