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Asked By | DLM |
Basically i have a water plane clipping through my terrain and i would like to know if there is a way to disable the shader for the parts of my water plane that are inside / underneath my terrain collision.
Could you explain a bit more or post a pic? Usually depth test prevents the underearth parts from rendering.
Or are you using vertex function to make waves and they are showing on top of terrain?
aXu_AP | 2022-09-17 06:34