I'm looking to set up multiplayer using Godot 4's new networking APIs and am currently establishing connections using
ENetMultiplayerPeer. I looked around the docs for a bit but couldn't find a way to get a connected peer's IP address from the server - is this possible?
I'm aware it's possible to get this information using the lower-level APIs (i.e. TCP and UDP servers), but I would be forfeiting all of the added node replication/RPC functionality as far as I understand.
I'm new to Godot's networking APIs - any help would be appreciated!