Godot 3.5 Pipes how to ?

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:bust_in_silhouette: Asked By rodell2020

In (Godot 3.5 only)
what i need help with is this
in scene SB. the character walks until he hits a pipe(pipe_down1 in my game)
it checks BT to see if it is true or false
if true loads Level-Sb1when the character hits the exit
(the exit checks to see if all the coins are collected (say 50) if so then (sets BT to false)
and loads SB )

if false sends the character to a space just pass the pipe

he the walks until he hits pipe_down2
it checks BT to see if it is true or false
if true loads Level-Sb2 when the character hits the exit
(the exit checks to see if all the coins are collected (say 50) if so then (sets BT to false)
and loads SB )

if false sends the character to a space just pass the second pipe

etc… etc…

What an incoherent blabber.
State your problem correctly
what do you want to happen and what happens instead…

Inces | 2022-08-23 13:19