Hope someone can help me. I have a kinematic body that I want to move along a path. I can do it when it does not have a collision shape but as soon as I add a collision shape, it stays in the same place and trembles rather than moving. I am probably making a stupid mistake somewhere. I also asked in r/godot but didn't get help. I will include some images and gifs to show what I mean by trembling!! It is fun watching but not what can use as an NPC behaviour.
Any help greatly appreciated.
var path = 
const move_speed = 2
if not mtgt and "chores" in get_parent():
print(path, "to ",mtgt)