0 votes

so, i have a placement system you can place stuff

i have a conveyor animated texture, and since you can place stuff, they aren't synced until you reload the game (via save and load)

enter image description here

is there a way to sync the animated sprites?

Godot version 3.4.4
in Engine by (103 points)

1 Answer

0 votes

You could make a global object with a timer or something that runs through the number of frames you need.
Then in the sprites make a script that fetches the global animation frame and set it via code.

$AnimatedSprite.frame = globalFrame
by (50 points)
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