Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | sanjib | |
Old Version | Published before Godot 3 was released. |
I have an animation running and i want to ignore user inputs for a while.
I tried set_block_signals(true)
but its not working
sanjib | 2017-03-30 16:13
In general, the way to ignore inputs is to just ignore them (don’t process them if you don’t want to) but it seems that you want something in particular, if you can add more details maybe we can give better answers.
eons | 2017-03-31 16:37