Hi,
I'm using a kinematic2d bullet (has collision shape) and I'm trying to apply damage to any enemies group area2d nodes (they have collision shapes) all layers and masks are good for collision.
func onBulletareashapeentered(arearid, area, areashapeindex, localshapeindex):
var areabody = area.getoverlappingbodies()
I'm trying to figure out how to address the area in question to trigger methods, get/set variables etc but i'm drawing a blank in my research on how to manipulate these via an area shape entered.