It says it’s not available yet (animated textures on particles).
Has anyone worked out a simple enough work around for this? I’d love to have some pixel art luscious styled animated smoke pouring from my particle system…
The doc screenshot is outdated, probably the parameters H Frames and V Frames is what you are looking for. Not sure at which rate frames get picked but it certainly look like a spritesheet-based animation parameter.
Edit: I just gave it a try and that’s what I thought. Make your animation as a spritesheet (just a texture, no need for a special node), then set how many frames it has horizontally and vertically. Particles will play each frame one after another during their lifetime, until the end.