Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Samulock |
I’m new to Godot so I apologize if I don’t word things correctly or if my question has a simple answer. I’m trying to get the game to change fonts while its running, but whenever I try and change it using add_font_override the text disappears. This is roughly what I’m doing:
onready var menu = $Menu
var font_array = []
var target = 0
func _ready():
dir_contents("res://fonts/")
func dir_contents(path):
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if dir.current_is_dir():
pass
else:
var temp_font = "res://fonts/" + file_name
var dynamic_font = DynamicFont.new()
dynamic_font.size = 16
dynamic_font.font_data = load(temp_font)
font_array.append(dynamic_font)
func _on_Button_input(event):
target += 1
if target > len(font_array) - 1:
target = 0
menu.add_font_override("normal_font", font_array[target])
All the fonts I’m using are in ‘res://fonts/’. I currently only have 3 fonts, two being .ttf and one being .TTF, though the same problem happens even if I remove the .TTF file.