0 votes

I have this rope that I build using rigidbody2d and pinjoint2d like this:

enter image description here

The first and second circle are staticbody2d, the last circle is a rigidbody2d.

When I increase the gravity or mass of the third circle object, the object fall down and all the chain links are kind of stretched like this:

enter image description here

What I want is all the chain links stick together like an actual rope even if the object are too heavy.

What did I do wrong?

Godot version 3.4.1
in Engine by (12 points)

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