Sorry I know this question is broad - like asking 'how do I paint the Mona Lisa' - but does anyone have any tips, oversight, or experience with programming something like you would see in the games Stellaris or Master of Orion where each star sector is a node and the nodes then connect to other nodes?
My original design was a grid.... which was was easier as each sector.... 1-1 , 1-2 , etc had rows and columns - so the locations to each other way easy to figure out.
I was to implement star sectors where the sectors are more 'node' based - and will have points in which they are connecting. The class / object side of things are easy enough - the part Im struggling with is -I dont even know how to get started in terms of visually representing these objects on screen. I should add, this is all procedurally generated.
ie: NODE1 <----line between---> NODE2 <-----line between----> NODE 3
Has anyone tackled this sort of concept in game programming? Are there any references/tutorials you can point me to?